Home
Engines
    Details
    Official register
    Ratings
    Download
    Chronology
    Perft
Live GSEI events
    1. CIPS 2001 Pisa
    2. CIPS 2002 Pontedera
    3. CIPS 2003 Pontedera
    4. CIPS 2004 Roma
    5. CIPS 2005 Cutro
    1. CCC 2005 Bologna
    6. CIPS 2006 Como
    7. CIPS 2007 & 2. CCC Bologna
Authors' blog
Other events
    8. CCCT 2006
    17. WCCC 2006 Torino
Coppa Italia
     Rules
    Tournaments
Gauntlets
    Old versions
    Engine updates
    New engines
Istituzionale
    Statuto
    Elenco soci
Games
Links
Contacts


 
 
Coppa Italia: Rules
 
 
Work in progress


All games are checked
  • Loss on time: the game is lost, except when the opponent has insufficient material to mate according to FIDE rules, and in some positions where there are no practical winning chances, like K+N vs K+N; in those cases it's draw
  • Wrong mate claiming: the game is lost, with the same exception as in 1, unless the mate is forced on the next move
  • Wrong draw claiming: the game is lost, with the same exception as in 1. Claims are valid according to FIDE rules, so it's not necessary to play the move that produces the drawing condition
  • Illegal move, or refusal of an opponent's legal move: the game is lost, with the same exception as in 1
  • Engine crash: the game is repeated once. If the engine crashes again, it's lost, with the same exception as in 1
  • Fifty-move rule, insufficient material and threefold repetition lead to an automatic draw, even if neither engine claims it


Conditions
  • Hardware: Intel Pentium 800 768Mb WinXP Pro x32
  • Software: Winboard 4.2.7_X by Tim Mann modified by Alessandro Scotti, IG WBTM 1.5 by Igor Gorelikov, Polyglot 1.4 by Fabien Letouzey, LGPGNVER 1.18 by George Lyapko, FindDraw 2.3 by Matthias Gemu, BPGNtest 1.0 and BBayes 1.0 by Alex Brunetti
  • Hashtables size: as set up by default by the engine
  • Nalimov tablebases: none
  • Ponder: off
  • Learn: as set up by default by the engine
  • Resign: off
  • Book: default engine book, if any
  • Time control: 1 minute plus 1 second per move